Most of you may have heard the name Pillars of Eternity earlier, even before he was officially released to the market. The phenomenon that is very understandable considering the big name developers - Obsidian who stood behind him. Anticipation of this project is so big considering Obsidian decision to cast it as a game "indie" without the intervention of a giant developer at all. Through Kickstarter media, Pillars of Eternity won the support of more than 77,000 users with a variety of donations. The Result? Far from dissapointing said. Obsidian again showed his strength, offering one of the RPG experience we have ever tasted over the last few years.
Pillars of Eternity makes the classic RPG games such as Baldur's Gate and Fallout first as a foundation, where the composition of the story is built through interaction, choice, and a myriad of quests scattered in his world wide. Classic sensation is not only reflected in the gameplay mechanics, but also the visual quality isometric would be familiar to fans of the genre this one. Seen in full detail with the camera away, Pillars of Eternity does not carry the visual quality can be compared with the current generation of new games when the camera moves closer. Texture mess, without detail, even in the main character you use though. Disadvantages? Believe it or not, you will not care about her.
He threw you a classic RPG sensation that is long gone. Integrating so many elements such as attributes, skills, and items in the conversation options, the opportunity to take variations way to complete a series of quests there. Do you have to fight head-on? Or you can cheat the other person? Or would you prefer exploration as a way to find an alternative solution? Or muscle always be the best medium to get what you want? Pillars of Eternity offers all the possibilities. But beware, because the consequences faced equally diverse, making you weigh mature a lot of things before finally moving.
Battle system itself is no less rich. Taking the 6 party format that can be set formation at will, Pillars of Eternity melt system and turn-based action RPG in the same format. You can enjoy the thrill of the fight that fluid if desired. But if you need extra strategies in it, you also have the option to stop the fighting while, controlling the action of each character, and then just move on. With the variation of enemies that you must face and character variation Party that each has a different playing style approach, RPG flowing subtle sensation there. How rich? Enough for You have to readjust when getting the character with the Paladin class, Cipher, Druid, and Hunter, each of them has their own fighting mechanisms. Increasingly attractive given each character also has the plot, respectively.
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