Home / Operation Flashpoint: Red River - PS3 Games Review
Page options

Operation Flashpoint: Red River - PS3 Games Review


This game made by Codemasters and has been in at least five years since the first release for the PC . Continuing its two final games , Operation Flashpoint : Cold War Crisis and Operation Flashpoint : Dragon Rising , Codemasters this time brings its latest battle recounted in the middle of a conflict situation in Tajikistan . With the adaptation of a number of elements taken from real events.

After gamers offered with games like Call of Duty , Killzone , playing Operation Flashpoint : Red River is able to remind you again the limitations when playing ordinary fps games . Do not rush and forget the run and hide style that has become one of your habits of most FPS games these days , because the act alone and act rashly going to be fatal in a war that you did in the tactical shooter genre game .

you will Play as Sgt . William Kirby , you are a leader of a team in the U.S. armed forces unit called Fireteam . Moving like a real armed team , Fireteam consists of the following four classes : Rifleman , Grenadier , Scout , Auto Rifleman . The thing that is quite influential on team-based system in this game is the radio voice feature where you can perform various tactical commands to be run by a member of your team , as ordered to move , follow you , do flanking , climbed into the vehicle , the penetration attack opponent , and so on . Much like the features that you 've probably also find a number of titles in the first Brothers in Arms .

Different from the conventional way of story telling in call of Duty title , Operation Flashpoint : Red River tend to show traits within a story that impressed for what it is ( according to the chronological order so its settings ) is not accompanied by variations in the amount of missions. Fireteam guerrilla fighting hordes of Tajikistan from one point to another , clearing the path for a U.S. convoy passed ( escorting mission ) , and running back a number of reps objectives are minimal variation . These things make a game that is meant to further highlight the impression of a war simulation game is even more monotonous and so boring , especially after playing so many FPS these days prefer the strength movie-system story.

In addition to the feature class divide into four options , the FPS game also includes also some gimmick that can be fairly common as Weapon Customizations and Player Progress . Like the term itself, Weapon Customizations back interpret the presence of features of weaponry that can be expanded with a pair of certain attachments . Meanwhile , Player Progress is a feature implemented character development in this game . By completing missions , you can collect points ( the medal ) that you can allocate to some attribute of character status . Among them was Sprint , Endurance , Battle Readiness , Assault Rifle Handling , Assault Rifle and Tactical Awareness Training as little minor things to note . Of a number of attributes that exist , it should be noted if you are not equipped with mechanisms that are generally melee you can do in a number of similar games .

As some of the things that help fuel elements in a realistic war simulation game is a feature friendly fire and health regen are not made ​​like most FPS games today . With the health that can not regenerate , certainly you must be careful not to act rashly . Fortunately , once a direct hit will not kill you in an instant . Instead , the game is accompanied by a first- aid mechanism which you must do to stop the bleeding that would occur every time you get shot . But , keep in mind that this can not be done while you are moving , which means you have to do a covering or are in a safe position . In a dying condition , you can call a teammate to do it against you . Unfortunately , the AI ​​is less responsive and sluggish tends to be one of the obstacles that quite often you are going through. If dead , then you must restart from the checkpoint sometimes placed too far . Upset because AI , die and repeat from checkpoint with long loading would seem to be a combination leading to a hard games.

visit my blog:
http://gaminginsideinfo.blogspot.com/2013/11/best-gaming-laptops-under-1000-dollars.html

    Post a comment

    Your Name or E-mail ID (mandatory)

     

    Note: Your comment will be published after approval of the owner.

    No Attachments Found. Click here to upload new file.




     RSS of this page

    Author: alenalbert   Version: 1.0   Last Edited By: alenalbert   Modified: 26 Mar 2014