Game rpg DA II is still formatted as DAO, non-linear storyline with a semi closed-ended gameplay. But in terms of gameplay features, by default will be no restrictions, because the main hero can speak not like in DAO, then this affects the selection of char in the early start the game, players are no longer able to pick apart the human race, race dwarf and elves can not be selected. Additionally, gamers can still choose the gender and class to be the face and chosen, the Warrior, Mage, and Rogue.
This class distinction is only three, as in DAO, like in DA II everything went more rigid and inflexible, as an example, the authors chose the Warrior class in DA II, if the DAO writer could use a one handed sword in the right hand and on the left hand in simultaneously, aka brings dual sword, or carrying a sword in one hand and the right hand knife weapon in his left hand, then in DA II banned it altogether. Therefore, you can use the skills-skills classes only Rogue, and Warrior classes are no longer allowed to use it. Totally ridiculous features. Yes it's just one small example.
As the game continues, players can recruit various companions to be a combat team members, as well as restrictions on the use of weapons and skills on the main char then it applies to the members of the combat team. Plus, each team member is prohibited tampered tweaking suit armor, aka the team members only wear armor suit that has been specified by the game, and can only be upgraded as the story progresses. Much like the fate of armor combat team members sit on Shepard in Mass Effect 2. however, in action RPG game that can still be tolerated because different space and time settings, but in this RPG DA II, can not be tolerated anymore. Some restrictions on it actually lowers the quality of the gameplay DA II significantly compared with the first DAO.
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